Scene Flow

Source database: .writer/database/writer-scene-flow/flow.sqlite3

Machine-readable JSON: flow.json

Flow wsf_20260614T221340000_8f2c6e1a

Chapter 1 - 1. Sand Veils

Sequence 1 - Reactive

Phases: Reaction -> Dilemma -> Decision

Scene 1 - 1. Disorientation

Phases: Reaction, Dilemma

Description

Mike awakens in an impossible desert, reacts with fear and amnesia, and tries to understand whether the world around him can be understood at all.

Scene 2 - 2. Mysterious Desolation

Phase: Decision

Description

The parchment turns panic into a course of action: scan for the beacon, follow it, find the cave, and move before detection.

Sequence 2 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 3 - 3. Duplicated Doom

Phases: Goal, Conflict, Setback

Description

Mike follows the beacon under pursuit, but the creatures and the corpses of his own duplicates reveal that the route leads through repeated death.

Sequence 3 - Reactive

Phases: Reaction -> Dilemma -> Decision

Scene 4 - 4. Cyclic Rebirth

Phases: Reaction, Dilemma, Decision

Description

After rebirth, Mike processes the loop, accepts that the warning concerns a fate beyond ordinary death, and continues toward the beacon and cave.

Sequence 4 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 5 - 5. Abyssal Awakening

Phases: Goal, Conflict, Setback

Description

He enters the cave seeking the next message, descends through the abyss, and discovers his dead iterations and the watching entities.

Sequence 5 - Reactive

Phases: Reaction -> Dilemma -> Decision

Scene 6 - 6. The Orb

Phases: Reaction, Dilemma, Decision

Description

The cavern pursuit and recovered memories clarify that the orb is calling him, pushing him from despair into the decision to reach it.

Sequence 6 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 7 - 7. Final Escape

Phases: Goal, Conflict, Setback

Description

Mike runs for the obsidian orb, escapes the beasts by jumping into it, and reaches sanctuary only to enter a new technological mystery.

Chapter 2 - 2. The Spaceship

Sequence 1 - Reactive

Phases: Reaction -> Dilemma -> Decision

Scene 1 - 1. The Bridge

Phases: Reaction, Dilemma

Description

Inside the orb's bridge, Mike reacts to the impossible machinery and the cohesion warnings, realizing the sanctuary may be unstable.

Scene 2 - 2. The Warning

Phase: Decision

Description

The warning forces him to seek help from Kallom-4000 and surrender to its intervention as his reality collapses.

Sequence 2 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 3 - 4. The Apartment

Phases: Goal, Conflict

Description

Mike wakes in his quarters and explores the domestic spaces to understand where he is, but their familiar human design deepens the mystery.

Scene 4 - 5. The Laboratory

Phase: Setback

Description

The laboratory and human-interface helmet reveal that his own quarters were built for experiments he cannot explain, forcing him to postpone the mystery and tour the ship.

Sequence 3 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 5 - 6. The Third Level

Phases: Goal, Conflict

Description

Following Kallom's tour, Mike explores the third level and learns the omniship's structure is stranger than normal engineering.

Scene 6 - 7. The Fifth Level

Phase: Setback

Description

The Burrow exposes the missing smaller omniship and makes the crash and mission explanation feel more ominous rather than clearer.

Sequence 4 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 7 - 8. The Fourth Level

Phases: Goal, Conflict

Description

Mike explores the Park, seeks a rational explanation for the impossible natural environment, and runs out of plausible models.

Scene 8 - 9. The Reality Jump

Phase: Setback

Description

The park collapses into a reality jump, overwhelming Mike with alien lives and leaving him in silent helplessness.

Chapter 3 - 3. Reality Jumps

Sequence 1 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 1 - 1. Ardinka Brois' Redemption

Phase: Goal

Description

Within Ardinka Brois, the jump establishes a mission of redemption and a path toward dangerous responsibility.

Scene 2 - 2. On The Parapet

Phase: Conflict

Description

The parapet and shifting perceptions undermine the apparent reality, making Mike's borrowed identity unstable as the jump continues.

Scene 3 - 3. The Feast

Phase: Setback

Description

The feast fractures into animal consciousness and Kallom's distant rescue attempt, showing Mike cannot control the jumps.

Sequence 2 - Reactive

Phases: Reaction -> Dilemma -> Decision

Scene 4 - 4. The Parallel WWI War

Phase: Reaction

Description

A parallel war throws Mike into immediate terror and death, functioning as the raw aftermath of the preceding collapse.

Scene 5 - 5. Victorian Doubt

Phase: Dilemma

Description

The Victorian life turns the terror into metaphysical doubt: if every reality feels real from within, what makes any world wrong?

Scene 6 - 6. Back To The Omniship

Phase: Decision

Description

Back on the omniship, Mike can only accept Kallom's explanation that months of experience lasted seconds and yield to sleep.

Chapter 4 - 4. Memories

Sequence 1 - Reactive

Phases: Reaction -> Dilemma -> Decision

Scene 1 - 1. Reflection

Phases: Reaction, Dilemma

Description

Mike and Kallom analyze decohesion and reality jumps, then confront the deeper problem that Akrabizont-22 may violate every trusted law.

Scene 2 - 2. Memories

Phase: Decision

Description

Mike withdraws, reconstructs his syrakian identity and career, and follows the recovered memory toward Jabari's letter.

Sequence 2 - Proactive

Phases: Goal -> Conflict -> Setback

Scene 3 - 3. The Letter

Phase: Goal

Description

The memory of Jabari's invitation opens the recruitment thread and places Mike before the mission's promise.

Scene 4 - 4. Jabari Explains Mission

Phase: Conflict

Description

Jabari frames the mission as a historic exploration, while Mike challenges why discovery still matters in an AI-dominated civilization.

Scene 5 - 5. Jabari Explains Mission II

Phase: Setback

Description

The explanation and training reveal a classified, AI-resistant mystery, but the memory breaks off with the desert having altered Mike.

Chapter 5 - 5. The Human Brain

Available scenes without assigned phase

Scene 1 - 1. Things Now

No phase assigned yet.

Scene 2 - 2. The Second Level

No phase assigned yet.

Scene 3 - 3. The Exopsychology Lab

No phase assigned yet.

Scene 4 - 4. The Bottom Labs

No phase assigned yet.

Scene 5 - 5. The Bottom Labs II

No phase assigned yet.

Chapter 6 - 6. The Neural Station

Available scenes without assigned phase

Scene 1 - 1. Neural Interface Debug Room

No phase assigned yet.

Scene 2 - 2. The Coordinate System

No phase assigned yet.

Scene 3 - 3. The Orgasm

No phase assigned yet.

Scene 4 - 4. 'Pataphysical States

No phase assigned yet.

Scene 5 - 5. Super Pleasure And Super Pain

No phase assigned yet.

Chapter 7 - 7. The Communications' Hub

Available scenes without assigned phase

Scene 1 - 1. Distress

No phase assigned yet.

Scene 2 - 2. Suicide Attempts

No phase assigned yet.

Scene 3 - 4. The First Level

No phase assigned yet.

Scene 4 - 5. Many Datacenters

No phase assigned yet.

Scene 5 - 6. The Communications' Hub

No phase assigned yet.

Chapter 8 - 8. The Yellow Woman

Available scenes without assigned phase

Scene 1 - 1. The Table

No phase assigned yet.

Scene 2 - 2. Why Brain's Cage

No phase assigned yet.

Scene 3 - 3. Brains' Cage, Theatrum, Terra Incognita

No phase assigned yet.

Scene 4 - 4. Navigational & Qualia Systems

No phase assigned yet.

Chapter 9 - 9. The Contexts

Available scenes without assigned phase

Scene 1 - 1. Back To The Bridge

No phase assigned yet.

Scene 2 - 2. Environment Modulator

No phase assigned yet.

Scene 3 - 3. Traversing Contexts

No phase assigned yet.

Scene 4 - 4. 17th-century French Palace

No phase assigned yet.

Scene 5 - 5. Collapse

No phase assigned yet.

Chapter 10 - 10. The Being

Available scenes without assigned phase

Scene 1 - 1. The Restaurant

No phase assigned yet.

Scene 2 - 2. The Being

No phase assigned yet.

Scene 3 - 3. The Cottage

No phase assigned yet.

Scene 4 - 4. Conversation

No phase assigned yet.

Scene 5 - 5. What Is Purpose

No phase assigned yet.

Chapter 11 - 99. ⛓️ Break

Available scenes without assigned phase

Scene 1 - 1. Reflections

No phase assigned yet.

Scene 2 - 2. The Recording

No phase assigned yet.

Scene 3 - 3. Dire Echoes

No phase assigned yet.

Scene 4 - 4. Decohesion Crisis

No phase assigned yet.

Scene 5 - 1. To The Rescue

No phase assigned yet.

Scene 6 - 2. Otherworldly

No phase assigned yet.

Scene 7 - 3. What Is Going On

No phase assigned yet.

Scene 8 - 4. What Is This Cohesion System

No phase assigned yet.

Scene 9 - 5. 8. The Second Level

No phase assigned yet.

Scene 10 - 6. 9. The First Level

No phase assigned yet.

Scene 11 - 7. 10. Jumps

No phase assigned yet.

Scene 12 - 8. 3. Savior

No phase assigned yet.

Scene 13 - 1. I Am Human

No phase assigned yet.

Scene 14 - 2. Getting Out Of Room

No phase assigned yet.

Scene 15 - 3. Mike's Quarters

No phase assigned yet.

Scene 16 - 4. The Lounge

No phase assigned yet.

Scene 17 - 5. The Second Level

No phase assigned yet.

Scene 18 - 6. The Machine Of Pleasure

No phase assigned yet.

Scene 19 - 7. The Empty Ceiling

No phase assigned yet.

Scene 20 - 8. Memories Back

No phase assigned yet.

Scene 21 - 9. First Level

No phase assigned yet.

Scene 22 - 10. The Bridge

No phase assigned yet.

Scene 23 - 1. Discussing Omnispace

No phase assigned yet.

Scene 24 - 2. The Communication

No phase assigned yet.

Scene 25 - 3. Hellworlds

No phase assigned yet.

Scene 26 - 4. Felix's Rescue

No phase assigned yet.